Wednesday, 28 August 2013

Buy Rarotonga International Airport NCRG for FSX and P3D Here!

rarotongaairport-01.jpgGet your hands on the latest airport released for the Pacific Islands. Download Rarotonga International airport immediately after purchase (backup DVD disk also available)!

Rarotonga International Airport (IATA: RAR, ICAO: NCRG) is the Cook Islands' main international gateway, located in the town and district of Avarua, Rarotonga, 3km west of the downtown area on the northern coast.
Rarotonga is the capital of the Cook Islands comprising 15 jewels dotted over 2,500,000 square kilometres of the tropical South Pacific Ocean. Served in the 1950's by TEAL Short Solent flying boats on the famous 'Coral Route', the Cook Islands entered the jet age with the opening of Rarotonga International Airport's 7,545.93 ft (2,300m) paved runway in January of 1974. Although the airport was officially opened in 1974 it was once the site of a former U.S. World War II base.
Capable of handling aircraft up to Boeing 747s, Rarotonga International Airport now welcomes more than 100,000 visitors annually from all over the World. Since the opening of Rarotonga International a number of international airlines have at one time or another served the Cook Islands, the longest surviving carrier of which is Air New Zealand.
Others to have served the country with scheduled flights at one time or another include Polynesian Airlines, Air Pacific, Air Nauru, South Pacific Island Airways (SPIA), Hawaiian Airlines, Aloha Airlines, Canada 3000 Airlines, Cook Islands International (operated by the now defunct Ansett Australia), Royal Tongan Airlines. Today, Air New Zealand operates schedules from Auckland, Sydney and Los Angeles, Virgin Australia from Auckland, and Air Tahiti from Papeete.
  • Accurate airport terminal rendition;
  • HD apron/tarmac textures;
  • Custom lighting system on apron/taxiway areas;
  • Custom 76m terrain mesh for the entire island;
  • Custom tropical vegetation;
  • Realistic and elaborate street night lighting ambiance throughout island with no FPS impact;
  • 15cm/pixel photoreal landclass, fully hand textured and sharpend to reaslistic level;
  • Custom ground equipment, vehicles, cargo pods typical to NCRG;
  • AI boats and road traffic;
  • Weathered runway and apron markings;
  • Framerate-friendly;
  • ....and more.
Frame rates from scenery complexity and autogen settings were averaged at 35fps and above. This includes moving sliders 100% to the right. Medium settings yielded much higher frames, but our recommendation is Dense to Very Dense for exceptional rates. Since the scenery is 15cm/pixel photoreal, it is highly recommended that Mesh Resolution be set at 1 meter within FSX Display Settings (slider 100% to the right) and mesh complexity set at 100%. Texture Resolution should also be set at 30cm and above (or slider 100% to the right).

Recommended AI Traffic settings:
There are AI boat traffic within the island airport area. To maintain exceptional FPS levels, it is recommended that leisure boats be set at 40% or less. AI Road traffic should be set at 40% or less. MyTrafficX (5.4) is our preferred AI traffic engine. However, the product is compatible with any other third party payware and/or freeware AI engines as well. Recommended setting for best performance is 60% or less.
Similar to any Flight Simulator (FS) Addons, this product may have issues that are either default (Microsoft-related) or developer-related. Issues that are MS-related, whether documented or undocumented are many, but we can only speak for our product. Although there are no micro-stutters or huge lag in fps as tested, it is advisable to lower the Water Effects within FSX Display Settings to High 2x. and set Autogen down to respectable levels for fluidity. These are recommended for lower to medium-end systems.
No technical issues were encountered during various beta tests, whether hardware or software- related. Instructions for installation of software are straightforward; however, venturing outside bounds of recommended installation and use is at sole discretion of End-User.
We will not bear responsibility for issues resulting from installation of the product, in part or full, into former Flight Simulator platforms which includes FS2004 because the product is not backward compatible. Furthermore, we will not be held responsible if files are altered within software for any reason associated with End-User taste or choice.
The product is Non-refundable for these and various other reasons.






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